Tuesday, January 5, 2016

Shanghai Majors: Steak Gaming gets burned but Vegetable eSports still going

The first Shanghai Major Open Qualifier for Europe attracted an immense crowd of 939 teams, but this evening the remaining teams will be whittled down to a single survivor.



The first set of Open Qualifiers for all four regions end later today, with SEA and China already both done and dusted. The Chinese Qualifiers were won by CDEC.A, which is a team formed recently from the highest ranking players in the CDEC League.

show Chinese Qualifiers grid

Meanwhile the SEA Qualifier was won by Mineski-X, a new team which includes my Chan 'Xtinct' Zhan Leong, former Fnatic player my Fadil Bin 'Kecik Imba' Mohd Raziff and commentator and analyst my Chan 'Winter' Litt-Binn. Winter registered himself as a substitute for Fnatic during the Winter Major transfer window, and him playing for Mineski now presumably means he forfeits that role.




Europe attracts huge attention


The number of teams for the European qualifier completely dwarfed those of the other three regions, with an incredible 939 teams signing up to compete for just a single slot in the Regional Qualifiers. world STEAK GAMING were one team to do well, with the public still unsure on how seriously to take the team that sees dk Troels 'syndereN' Nielsen make a return to competitive Dota 2.

Steak Gaming made it all the way to the final 16, but did not progress to the quarter-finals after defeat to eu Kaipi. Meanwhile, eu Mamas Boys's, formerly known as 4C&L, are thus far into the semi-finals.



Vegetable eSports Club still cooking


In the American Qualifiers the Vegetable eSports Club, who's roster was tweeted out by dk Jacob 'Maelk' Toft-Andersen in response to the announcement of Steak Gaming last year, has in fact survived the first four rounds of the competition and are still in with a chance of qualifying for the Regionals. The roster for VEC is: Maelk, Capitalist, Purge, Merlini and Monib.

Merlini received some love on Reddit for not dying a single time in VEC's 4 matches so far, holding a total KDA record of 45-0-32, which according to Nahaz is "actually the top KDA among all players (over 5,000 total) in day 1 of the Shanghai Open Qualifiers."

You can follow the remainder of the Qualifiers #1 from the quarter-finals onwards on joinDOTA, but if you wish to look over the entire grid then head to the FACEIT Dota 2 homepage
 
Original Post/Source : joinDOTA

Sunday, January 3, 2016

A first look at the new Faceless Void


In the latest patch, Faceless Void underwent a reasonably heavy rework, replacing his Backtrack passive with a new active spell. From glass cannon to us Saahil 'Universe' Arora offlane, we will take a look at the hero and the statistics on what's making the new Faceless Void work.

First let's take a look at the win rate of the hero since the changes have been made.


Graph courtesy of Dotabuff.com

Since the patch was released, the hero suffered an incredible drop in win rate. As shown by the graph on the right, before the changes were made, Faceless Void had only a 45% win rate, and had only been picked in 2 professional games in 6.85. The hero's win rate dropped to 40% after the patch was released.

However, the hero's pick rate in games increased from 9.5% to 12%, going 1% above the average pick rate of all heroes. However, this trend didn't last long, as only 11 days after the patch the hero's pick rate went down to an even lower 7.5%.

As of now, Faceless Void is the 61st most picked hero in 6.86c.



These statistics suggest that the old build is no longer the most efficient. When Void was a favourable carry, most players would build one or two items that increased the hero's farming potential, most commonly Battle Fury and Mask of Madness. However we can see the largely unsuccessful 42% win rate when the hero has a Mask of Madness.


Interestingly the win rate of Faceless Void finishing the game with a Daedelus is 62.10%, whilst a non-upgraded Crystalis only has a win rate of 31.04%. Other traditional safe-lane carries such as Drow (22.32%), Phantom Lancer (18.08%) and Phantom Assassin (21.81%) all have a roughly 20% difference between win rates with Crystalis and Daedalus. When looking at the average GPM of all heroes, Faceless Void fares quite nicely, sitting just underneath Phantom Lancer and Invoker with a GPM of 434.1.

Professional games
The new Faceless Void has made 4 appearances in professional games, all of which were in the Chinese scene. In the Radiant Dire Cup, cn Vici Gaming's offlaner, sg Daryl 'iceiceice' Koh reinvented Universe's offlane Void, winning 3/3 games when taking the hero to the hard lane. The only other time the hero has been picked competitively was by cn Invictus Gaming, where safelane carry player cn Luo 'Luo / Xi' Yinqi went 1/9/7 in a 64 minute game.






Looking at the previously mentioned statistics from professional games, is Void's new place in the offlane? It's far too early to tell, but there are some other statistics we can look at. When laning, Faceless void in the offlane has a marginal 0.28% higher win rate. Whilst this could quite possibly be down to chance, the professional statistics back it up. Iceiceice has won all three games on Void, building an interesting Vlads, Blink and Aghs each game.


 Whilst Void might have the highest last hits, gold and kills when put in the safelane, this isn't necessarily representative how how the hero excels. It is more likely that these statistics don't show the impact of the hero in the safelane, but rather how the safelane affects the hero. Despite these statisics, the hero still has a higher win rate in the offlane, however marginal that may be.

Source : Joindota