The first Shanghai Major Open Qualifier for Europe attracted an immense
crowd of 939 teams, but this evening the remaining teams will be
whittled down to a single survivor.
The first set of Open Qualifiers for all four regions end later today,
with SEA and China already both done and dusted. The Chinese Qualifiers
were won by CDEC.A, which is a team formed recently from the highest
ranking players in the CDEC League.
Meanwhile the SEA Qualifier was won by Mineski-X, a new team which includes Chan 'Xtinct' Zhan Leong, former Fnatic player Fadil Bin 'Kecik Imba' Mohd Raziff and commentator and analyst Chan 'Winter'
Litt-Binn. Winter registered himself as a substitute for Fnatic during
the Winter Major transfer window, and him playing for Mineski now
presumably means he forfeits that role.
The number of teams for the European qualifier completely dwarfed those
of the other three regions, with an incredible 939 teams signing up to
compete for just a single slot in the Regional Qualifiers. STEAK GAMING were one team to do well, with the public still unsure on how seriously to take the team that sees Troels 'syndereN' Nielsen make a return to competitive Dota 2.
Steak Gaming made it all the way to the final 16, but did not progress to the quarter-finals after defeat to Kaipi. Meanwhile, Mamas Boys's, formerly known as 4C&L, are thus far into the semi-finals.
In the American Qualifiers the Vegetable eSports Club, who's roster was tweeted out by Jacob 'Maelk'
Toft-Andersen in response to the announcement of Steak Gaming last
year, has in fact survived the first four rounds of the competition and
are still in with a chance of qualifying for the Regionals. The roster
for VEC is: Maelk, Capitalist, Purge, Merlini and Monib.
Merlini received some love on Reddit for not dying a single time in
VEC's 4 matches so far, holding a total KDA record of 45-0-32, which according to Nahaz is "actually the top KDA among all players (over 5,000 total) in day 1 of the Shanghai Open Qualifiers."
You can follow the remainder of the Qualifiers #1 from the
quarter-finals onwards on joinDOTA, but if you wish to look over the
entire grid then head to the FACEIT Dota 2 homepage.
In the latest patch, Faceless Void underwent a reasonably heavy rework,
replacing his Backtrack passive with a new active spell. From glass
cannon to Saahil 'Universe' Arora offlane, we will take a look at the hero and the statistics on what's making the new Faceless Void work.
First let's take a look at the win rate of the hero since the changes have been made.
Graph courtesy of Dotabuff.com
Since the patch was released, the hero suffered an incredible drop in
win rate. As shown by the graph on the right, before the changes were
made, Faceless Void had only a 45% win rate, and had only been picked in 2 professional games in 6.85. The hero's win rate dropped to 40% after the patch was released.
However, the hero's pick rate in games increased from 9.5% to 12%,
going 1% above the average pick rate of all heroes. However, this trend
didn't last long, as only 11 days after the patch the hero's pick rate
went down to an even lower 7.5%.
As of now, Faceless Void is the 61st most picked hero in 6.86c.
These statistics suggest that the old build is no longer the most
efficient. When Void was a favourable carry, most players would build
one or two items that increased the hero's farming potential, most
commonly Battle Fury and Mask of Madness. However we can see the largely unsuccessful 42% win rate when the hero has a Mask of Madness.
Interestingly the win rate of Faceless Void finishing the game with a Daedelus is 62.10%, whilst a non-upgraded Crystalis only has a win rate of 31.04%. Other traditional safe-lane carries such as Drow (22.32%), Phantom Lancer (18.08%) and Phantom Assassin (21.81%)
all have a roughly 20% difference between win rates with Crystalis and
Daedalus. When looking at the average GPM of all heroes, Faceless Void
fares quite nicely, sitting just underneath Phantom Lancer and Invoker
with a GPM of 434.1.
Professional games
The new Faceless Void has made 4 appearances in professional games, all
of which were in the Chinese scene. In the Radiant Dire Cup, Vici Gaming's offlaner, Daryl 'iceiceice' Koh reinvented Universe's offlane Void, winning 3/3 games when taking the hero to the hard lane. The only other time the hero has been picked competitively was by Invictus Gaming, where safelane carry player Luo 'Luo / Xi' Yinqi went 1/9/7 in a 64 minute game.
Looking at the previously mentioned statistics from professional games,
is Void's new place in the offlane? It's far too early to tell, but
there are some other statistics we can look at. When laning, Faceless
void in the offlane has a marginal 0.28% higher win rate.
Whilst this could quite possibly be down to chance, the professional
statistics back it up. Iceiceice has won all three games on Void,
building an interesting Vlads, Blink and Aghs each game.
Whilst Void might have the highest last hits, gold and kills when put in
the safelane, this isn't necessarily representative how how the hero
excels. It is more likely that these statistics
don't show the impact of the hero in the safelane, but rather how the
safelane affects the hero. Despite these statisics, the hero still has a higher win rate in the offlane, however marginal that may be.