Image Credit: Wykrhm Reddy
In less than a day, the Dota 2 Community has not only surpassed the TI3
Prize Pool, but has done so in record time! Hence Valve has unlocked the
6th Goal Reward for not just compendium owners, but all Dota 2 players!
No it's not the Techies, but it's the next best thing. An all new game
mode: All Random Deathmatch!
Thanks to the innovative new Leveling system, Valve has gathered over
$5.2 Million US Dollars for The International 2014! The same amount
which took over six weeks to reach last year, was overcome in less than
24 hours. Most would attribute this spending spree to the purchase of
points for leveling up the compendium. These point purchases also
contribute 25% to the prize pool.
Every 100 points will increase the Compendium level by 1 and while points can be earned entirely free of cost by completing the objectives within the Compendium itself, some people would rather not rely on their pro-Dota know-how or sheer luck in order to get some of the amazing benefits of a high level Compendium!
Every 100 points will increase the Compendium level by 1 and while points can be earned entirely free of cost by completing the objectives within the Compendium itself, some people would rather not rely on their pro-Dota know-how or sheer luck in order to get some of the amazing benefits of a high level Compendium!
Points are your friend, money is not
Point Perks
-Unique new Immortals at every 10 level
-Upgraded Battle Points Booster
-Bonus Loading Screens
-Limited Time Special Visuals
-Level 4, 24 and 41 unlock alternate styles of the Lieutenent Squawkins Courier
-Level 50 Unlocks alternate Mini-Pudge Courier style (if goal is unlocked)
All Random Deathmatch
Most probably, the format of this new game mode will closely resemble that in DotA and while the name itself should make it self explanatory, here's how we expect it'll work: Every player will be assigned a random hero at the start of the match and upon death he or she will be assigned yet another random hero. The game can be won by the traditional means of destroying the opponent's Ancient, or by killing the opponent a certain number of times.
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