Saturday, April 26, 2014

Spring Cleaning - 6.81 is here!


GAMEPLAY UPDATE 6.81

 

GENERAL

  • Roshan base armor increased by 1
  • Attack Speed now always continually adjusts based on the latest modifications applied to the unit [?]
  • Melee illusions created by a Rune of Illusion take 200% instead of 300% damage

  • Random Draft hero selection pool increased from 22 to 24
  • Captain's Draft hero selection pool increased from 24 to 27 (8 per type to 9)
  • Captain's Draft hero bans increased from 4 to 6
  • Meepo is no longer available in Ability Draft

 

HEROES

 


Abaddon
  • Aghanim's Scepter Borrowed Time now redirects 35% of all damage dealt to nearby allied heroes to Abaddon when active [?]


Ancient Apparition
  • Chilling Touch attack speed reduction increased from -15 to -20


Anti-Mage
  • Mana Void's area of effect increased from 450 to 500


Axe
  • Counter Helix now uses Pseudo Random chance [?]


Batrider
  • Flaming Lasso mana cost increased from 150 to 225


Beastmaster
  • Base damage increased by 4


Bloodseeker
  • Bloodrage cast point improved from 0.6 to 0.4
  • Bloodrage can no longer be dispelled [?]


Bounty Hunter
  • Track cast range increased from 900/1050/1200 to 1200


Brewmaster
  • If you have not attacked for 10 seconds, your next attack will always activate a Drunken Brawler critical hit
  • If you have not been attacked for 10 seconds, Drunken Brawler will cause you to evade the next attack[?]


Bristleback
  • Warpath no longer has unique values for the first movement speed stack[?]
  • Warpath movement speed stack bonus increased from 1/2/3% to 3/4/5% [?]


Broodmother
  • Spiderling's Poison Sting damage per second increased from 4 to 8
  • Spin Web's free pathing no longer deactivates when enemy has vision on Broodmother
  • Spin Web's free pathing is now disabled for 3 seconds when Broodmother takes damage [?]
  • Insatiable Hunger lifesteal increased from 40/60/80% to 60/80/100%


Centaur Warrunner
  • Hoof Stomp mana cost increased from 85/100/115/130 to 130


Chaos Knight
  • Phantasm now has a 50% chance to create one extra illusion when cast


Chen
  • Penitence cooldown reduced from 14 to 14/13/12/11


Clinkz
  • Death Pact cooldown reduced from 45 to 45/40/35


Dazzle
  • Poison Touch no longer causes a ministun[?]


Disruptor
  • Kinetic Field cooldown reduced from 14 to 14/13/12/11


Doom
  • Doom damage no longer ignores magic shields [?]


Drow Ranger
  • Gust knockback duration increased from 0.2 to 0.5


Earth Spirit
  • Stone Remnant recharge time reduced from 35 to 30


Earthshaker
  • Creeps no longer try to path around Fissure; they will wait for it to disappear
  • Echo Slam no longer ignores units that are invisible or in Fog of War


Elder Titan
  • Echo Stomp mana cost reduced from 100/115/130/145 to 100
  • Echo Stomp physical and magical damage increased from 80 to 80/85/90/95 each


Ember Spirit
  • Searing Chains duration reduced from 2/2/3/3 to 1/2/2/3 [?]
  • Sleight of Fist bonus damage reduced from 30/60/90/120 to 20/40/60/80


Enchantress
  • Untouchable slow duration increased from 3 to 4


Enigma
  • Midnight Pulse area of effect increased from 400 to 600


Faceless Void
  • Base agility increased from 21 to 23
  • Turn rate improved from 0.5 to 1


Gyrocopter
  • Homing Missile now hits invisible units
  • Homing Missile hits required to destroy increased from 3 to 3/3/4/5


Huskar
  • Burning Spears is no longer a Unique Attack Modifier


Invoker
  • Ghost Walk slow no longer affects magic immune enemies
  • EMP delay increased from 2.6 to 2.9


Jakiro
  • Dual Breath range increased by 50
  • Liquid Fire level 4 cooldown reduced from 5 to 4
  • Aghanim's Scepter Macropyre duration increased from 7 to 14
  • Aghanim's Scepter Macropyre range increased from 1350 to 1800 [?]


Juggernaut
  • Base attack time improved from 1.6 to 1.5


Keeper of the Light
  • Added Aghanim's Scepter upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and Illuminate heals allies for 75% of the damage values


Kunkka
  • Torrent area of effect increased from 215 to 225
  • X Marks The Spot can now last twice as long on allied heroes
  • Ghost Ship allied buff duration increased from 8 to 10
  • Add Ghost Ship AOE indicator for allies


Legion Commander
  • Overwhelming Odds bonus damage per hero is increased from 14/16/18/20 to 20/35/50/65 [?]
  • Overwhelming Odds area of effect increased from 315 to 330
  • Overwhelming Odds base damage rescaled from 50/100/150/200 to 60/100/140/180
  • Moment of Courage now uses Pseudo Random chance [?]


Leshrac
  • Lightning Storm now slows its targets by 75% for 0.5 seconds


Lich
  • Frost Armor can now be cast on buildings
  • Aghanim's Scepter Chain Frost no longer has a bounce limit


Lina
  • Attack range increased from 650 to 670
  • Aghanim's Scepter Laguna Blade damage goes through magic immunity [?]


Lion
  • Hex cooldown reduced from 30/25/20/15 to 30/24/18/12


Lone Druid
  • Spirit Bear health regeneration increased from 2 to 2/3/4/5


Luna
  • Base agility reduced from 22 to 18


Lycan
  • Shapeshift no longer provides 100/200/300 bonus health


Magnus
  • Removed Skewer maximum target limit
  • Skewer range increased from 600/800/1000/1200 to 750/900/1050/1200


Medusa
  • Split Shot reworked from 50/60/70/80% damage with 5 maximum targets, to 80% damage with 2/3/4/5 maximum targets
  • Mystic Snake no longer requires Fog of War vision to bounce
  • Mana Shield damage absorption per mana increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5


Meepo
  • Base movement speed increased from 305 to 315


Mirana
  • Sacred Arrow vision reduced from 800 to 650


Naga Siren
  • Mirror Image illusion damage dealt reduced from 30/35/40/45% to 20/25/30/35%
  • Rip Tide area of effect reduced from 350 to 320
  • Rip Tide negative armor no longer goes through magic immunity


Necrophos
  • Heartstopper Aura area of effect increased from 1000 to 1200
  • Reaper's Scythe now adds +30% duration to the respawn timer


Night Stalker
  • Darkness now also affects the vision of buildings


Nyx Assassin
  • Impale cooldown increased from 11 to 13
  • Impale can no longer be blocked by Linken's Sphere


Ogre Magi
  • Base armor increased by 1
  • Cast animation improved from 0.56 to 0.45


Omniknight
  • Purification area of effect increased from 225 to 240
  • Repel no longer removes positive buffs from allies [?]
  • Guardian Angel duration increased from 5/6/7 to 6/7/8
  • Aghanim's Scepter Guardian Angel duration increased from 5/6/7 to 8/9/10


Phantom Assassin
  • Stifling Dagger cooldown reduced from 8 to 6
  • Blur evasion chance increased from 20/25/30/40 to 20/30/40/50


Phoenix
  • Icarus Dive cast point extended from 0.01 to 0.2
  • Fire Spirits damage reduced from 15/35/55/75 to 10/30/50/70
  • Fire Spirits health cost increased from 15% to 20%


Pugna
  • Decrepify mana cost reduced from 100 to 60
  • Nether Ward duration increased from 25 to 30


Queen of Pain
  • Shadow Strike cooldown reduced from 20/16/12/8 to 16/12/8/4
  • Shadow Strike cast range increased from 400 to 435


Razor
  • Strength gain increased from 1.7 to 2.3
  • Unstable Current slow duration increased from 0.4/0.8/1.2/1.6 to 0.5/1/1.5/2


Riki
  • Backstab now works when attacking allied units


Shadow Demon
  • Added Aghanim's Scepter upgrade: Demonic Purge cooldown replaced with two charges that have a 40 second replenish time


Shadow Fiend
  • Requiem of Souls' secondary debuff now affects magic immune units


Silencer
  • Agility growth increased from 2.1 to 3.0
  • Curse of the Silent cooldown reduced from 20/18/16/14 to 20/16/12/8


Skywrath Mage
  • Base movement speed increased from 315 to 325
  • Concussive Shot damage increased from 50/100/150/200 to 60/120/180/240


Sniper
  • Fixed Sniper's acquisition range not matching his maximum attack range [?]


Spirit Breaker
  • Nether Strike cast range increased from 400/550/700 to 700 [?]
  • Nether Strike cooldown rebalanced from 75 to 80/70/60


Sven
  • Base damage increased by 6


Templar Assassin
  • Psionic Trap sub-ability now has the same cast point as the ability on the trap itself[?]


Terrorblade
  • Strength gain reduced from 1.9 to 1.4
  • Reflection slow no longer persists through magic immunity
  • Reflection duration rebalanced from 5 to 2.5/3.5/4.5/5.5


Tidehunter
  • Anchor Smash damage reduction increased from 40 to 60%
  • Anchor Smash now works on Ancient creeps[?]


Tinker
  • Heat Seeking Missile is no longer blocked by Ethereal


Tiny
  • Craggy Exterior stun duration rescaled from 1.2/1.3/1.4/1.5 to 1/1.25/1.5/1.75


Troll Warlord
  • Melee Whirling Axes cast point improved from 0.2 to 0


Tusk
  • Reworked Snowball into a two-part ability: one which creates the snowball, and a sub-ability to launch the snowball. You have up to 4 seconds to use the sub-ability. The area that automatically pulls allies in has been reduced. [?]
  • You can now load an ally into your snowball within 400 range by right clicking on them
  • Snowball moves 75 MS faster for each allied hero inside it
  • Snowball deals 20/30/40/50 extra damage for each additional hero in it


Undying
  • Soul Rip area of effect increased from 975 to 1300
  • Tombstone Zombie Deathlust's Max % health threshold increased from 5/10/15/20% to 20/25/30/35%
  • Tombstone Zombies no longer give any experience or gold [?]
  • Tombstone Bounty increased from 70/90/110/130 to 75/100/125/150
  • Flesh Golem's Plague Aura now affects magic immune units


Ursa
  • Fury Swipes is no longer a Unique Attack Modifier


Vengeful Spirit
  • When Vengeful Spirit is slain, her killer is inflicted with a negative Vengeance Aura, which decreases the damage of her killer and their nearby allies, until she revives [?]


Visage
  • Grave Chill cooldown increased from 10 to 16/14/12/10


Warlock
  • Shadow Word duration increased from 9 to 11
  • Upheaval cooldown reduced from 50 to 50/46/42/38


Windranger
  • Activating Windrun now disjoints incoming attack projectiles
  • Aghanim's Scepter Focus Fire damage reduction decreased from -50/-40/-30 to -30/-15/0, and no longer has special rules for procs


Witch Doctor
  • Maledict cooldown reduced from 35 to 20
  • Death Ward base attack time improved from 0.25 to 0.22


Wraith King
  • Mortal Strike damage ratio increased from 1.25/1.75/2.25/2.75 to 1.5/2/2.5/3
  • Base armor reduced by 1


Zeus
  • Arc Lightning cast point improved from 0.4 to 0.2
  • Lightning Bolt true sight range reduced from 900 to 750
  • Lightning Bolt flying vision range reduced from 1000 to 750
  • Lightning Bolt can now be cast on the ground, affecting the closest enemy hero in a 250 range


ITEMS


Animal Courier
  • Ground Courier respawn time reduced from 180 seconds to 140 seconds


Bloodstone
  • Bloodpact heal increased from 400 HP + 30 HP/charge to 500 HP + 30 HP/charge


Clarity
  • Mana regeneration from 100 over 30 seconds to 135 over 40 seconds


Eul's Scepter of Divinity
  • Cyclone now deals 50 damage to enemy units when they land
  • You can now cast Cyclone on yourself while you are magic immune


Manta Style
  • Mirror Image now resets the current attack and spell targeting priority [?]


Mjollnir
  • Chain Lightning damage reduced from 160 to 150
  • Static Shock area of effect is now centered around the unit with the Static Charge, rather than around the attacker
  • Fixed Chain Lightning not functioning properly when it procs while a previous proc is still bouncing [?]


Necronomicon
  • Necronomicon Warrior's movement speed rescaled from 330/360/390 to 350
  • Necronomicon units XP bounty increased from 59 to 100/150/200


Observer and Sentry Wards
  • Sharing wards with allies now requires a Control key override.[?]
  • Wards can no longer be placed in the fountain areas


Pipe of Insight
  • Pipe health regeneration reduced from 11 to 8
  • Pipe now provides Insight Aura, which grants 4 health regeneration to nearby allies
  • Pipe's active buff is no longer dispellable


Rod of Atos
  • Cripple ability cooldown reduced from 12 to 10


Scythe of Vyse
  • Hexed units' base movement speed increased from 100 to 140[?]


Shadow Amulet
  • Fade no longer requires the target to remain stationary [?]


Shadow Blade
  • Shadow Walk duration increased from 12 to 14


Town Portal Scroll
  • Added an option to require a halt command to in order to cancel a Town Portal Scroll

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